CSCI 441 - Computer Graphics

Fall 2017

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The Drifter


Assignment 1: Make a logo for my Hero. Each of the letters are made with their own function, and spaced correctly in another function.

Assignment 2: This program draws The Drifter, and allows the user to interact with him. He can move around the world, which changes as he moves from screen to screen. The arrow and wasd keys move The Drifter, left click makes him swing his sword, and his head always follows the cursor location. As an easter egg, the Konami Code enables big head mode, shown in the second image.

Assignment 3: An interactive vehicle that drives around the grid. The car stays on the grid. The setting is made up of randomly placed crystals of a random blue-green color.

Assignment 4: A continuation of assignment 3, with the addition of using Bezier curves to animate a character along the curve. The blocky blue character is moving along the curve.

Assignment 5: A vertex and fragment shading program. The input model is shaded using Gourad Shading, and the skybox is shaded with textures.