CSCI 441 - Computer Graphics

Fall 2016

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DANNISTER




An augmented reality application showing two monsters (models from doom3) being drawn on ArUco markers. The red light is a flashing red light done in a fragment shader. It's pretty impressive.






An augmented reality application showing two monsters (models from doom3) being drawn on ArUco markers. The red light is a flashing red light done in a fragment shader. It's pretty impressive.


Dannister's hometown and some surrounding terrain! The black point is Dannister's hometown of Dannisport!


Dannister's transport, hovering above the strange grid in the middle of the void!


Dannister's rescued sprite loyally follows him around.


A nice little world for Dannister to travel around with his team.


View of the world from Oghad Urr's persepctive and position.


Dannister's view of his world and position.


Venus de Milo drawn using custom vertex and fragment shaders. The background is a textured skybox, and on the Bezier patch is a textured teapot.


Dannister's group member watches several volcanoes erupting.


Dannister fighting his mortal enemies, the spheres of bricks!