CSCI 441 - Computer Graphics

Fall 2016

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Arrietty



The final project of hapticKart! with lights and and a time trial mode!


The soot sprites are now attacking! Arrietty must try and knock them off of the platform before she falls off herself and before they cover her in soot!

The grandeure has been upped even more with some dazzling fountains.

Arrietty's world has now been updated with a nice brick road and twinkling night sky above.

This is Arrietty in her new world with buildings and hills and her two friends Chiron and Haptic. They are going around a track at different speeds. The viewport in the upper right lets you know what she is seeing. Our improved menu lets you change what kind of camera you want to use and also lets you select which hero you want to be focusing on.

This is Arrietty with her new friend Kakuzatō. He is a sugar cube that follows her on a Bezier curve around her as she explores her world. There is also a new options menu!

This is my 3D avatar of Arrietty in a field of grass in her homeworld of Ghibli. She was created using 3D glut primitives and is also animated. She is able to move throughout the world using S and W to move forward and 'A' and 'D' to pivot. As a fun little touch she bounces her head as she walks.
It is possible to zoom in and out with the camera and there is also a second viewport to give a bird's eye view of the area.


This is my 2D avatar of Arrietty in her homeworld of Ghibli. She was created using GL primitives and is also animated have a passive animation, and to react to the mouse's position, mouse clicks and WASD movements.